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Water grass reflection painting
Water grass reflection painting





water grass reflection painting

Landscape will turn black and this is normal. Select the landscape in perspective viewport or World Outliner and then in Details panel under Landscape Material, assign the Material: With the Material created we can now apply it to the landscape. This one node is connected into UV input for all terrain textures so they all tile the same.Ĭonstant1Vectors is used for Metallic, Specular and Roughness. I am also using Landscape Layer Coords node for controlling texture tiling. I duplicated the Landscape Layer Blend for Normal Map setup: I also used Landscape Layer Blend node with 2 layers: Quixel Bridge contains a lot of great landscape textures to use. I am using Started Content textures but you can use any terrain texture you want.

WATER GRASS REFLECTION PAINTING HOW TO

If you need detailed explanation how to create this, watch the video above and also see this tutorial UE4: Step-by-Step to Your First Landscape Material (2 Texture Paint Layers). It is a 2 texture material with Specular, Roughness and Metallic inputs controlled by Constant1Vectors.Ĭlick on the image to see larger size (opens in a new tab) I also increased the Directional Light Intensity to 5 to make it brighter. I imported the heightmap into UE4 and reduced the Z Scale to 50, creating the smooth field plains. The size of the heightmap is 2017x2017 (2 square km). The terrain heightmap was created in Photoshop using Clouds filter with few adjustments. I have Post Process Volume inserted with the following properties changed: I am using TimeOfDayTemplate available from File > New: I already have a map setup and terrain ready to go.







Water grass reflection painting